
The cityscape is a mosaic of labyrinthine waterways and great wooden structures, so gracefully constructed they seem a part of the surrounding environment.

Eastern La Noscea: an area divided into beachfront property on the coastline, and a rain-forest separated by hills.An immense lighthouse sits on the Isle of Umbra.

The western most area became a major stronghold for the Sahagin beast-tribe after a tidal wave devastated it. Western La Noscea: a stretch of coastal terrain still recovering from the Calamity.A sheer cliff formed along the Nym River, prompting the construction of ramps. Middle La Noscea: these grasslands lie along Galadion Bay across from the city-state, with an agriculture settlement at Summerford.Once a continuous peninsula, damage during the Calamity caused Gods' Grip to become an island, now linked by a bridge. Lower La Noscea: grasslands along the southern part of Vylbrand, with a farmstead in the Cedarwood area.It is a traditional thalassocracy, with power lying in the hands of the ruling party and its leader, the Admiral. Located on the southern coast of the island Vylbrand, Limsa Lominsa is a bustling port and pirate hideout. Limsa Lominsa: an independent marine city-state of Eorzea.It is a beautiful area, containing wild, rocky landscape rife with hills and plateaus. La Noscea is home to the city-state known as Limsa Lominsa. For example, more rainforests have appeared in La Noscea, eastern Thanalan has begun shifting to a more semi-arid savannah biome, while Coerthas has experienced a perpetual winter. However, the aetherial disturbances at the start of the Seventh Umbral Era brought about a number of sudden changes to the climate in the few years since the Battle of Carteneau. Since then, the original rendering has been amended and improved by others, and the form it takes today is used by adventurers across the realm as an indispensable guide on their travels.įor the most part Eorzea's climate ranges from temperate in the north to sub-tropical in the south, with the southernmost part of Aldenard being a harsh desert. It was not until some 70 years ago, when an intrepid soul set out to wander the land, at great peril to himself, that the first map of Eorzea was completed. In this way, war spread throughout the realm, discouraging unity and peace.Īs a result, years passed without the lay of the land and its borders ever being mapped in their entirety. The pantheon of the Twelve is followed devoutly by most, and doctrine holds that the past wars of the realm were the wars of the heavens, with the gods and goddesses laying their favor with nations to champion them.

Throughout its history, the landscape has played home to a number of city-states-the tenuous relations among them fluctuating between friendly and hostile. The vast realm of Eorzea, comprising the continent of Aldenard and its outlying islands, has seen the rise of a civilization with peoples as diverse as its environs. With all the elements now represented, it was believed the current Astral era would last into eternity. Each of the Umbral catastrophes has, in turn, borne the characteristics of one of the six elements. The First Umbral Era brought an end to the age of the gods, and there have been six such eras of calamity since the First Astral Era ushered in the age of man. In this harsh though vibrant region, the people of Eorzea have carved out their histories-a cycle of prosperous Astral and disastrous Umbral eras. Yet these inhospitable lands hold irresistible lure for man and monster alike, for wide and deep flow the currents of aether, and rich are the veins of power-infused crystal. Towering mountains dominate the north, their peaks forever lashed with icy winds to the south, a bleak expanse of unforgiving desert holds sway. Comprised of Aldenard, the westernmost of the Three Great Continents, and its surrounding islands, the realm of Eorzea has been the cradle of several unique civilizations throughout history.
